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American Girl: Julie Saves the Eagles

Publisher: THQ
Reviewer:
Michael Lafferty

Review Date:
12/12/2007
American Girl: Julie Saves the Eagles

Say the words “American Girl” to any pre-teen girl and you are likely to see that glazed over look of joy mingled with the beginning signs of avarice. American Girl is a highly successful brand name that offers the gamut from dolls to clothes to books to … well, suffice it to say it is a deep retail name.

So along comes American Girl, the video games. Two have recently been released – American Girl: Julie Finds a Way for the NDS, and American Girl: Julie Saves the Eagles for the PC. This review concerns the latter. In Julie Saves the Eagles, the story centers around Julie Albright, who is a young lady living in San Francisco in the 1970s. In the early part of the story, Julie finds an endangered bald eagle family and takes it upon herself to see to their rescue.

 Screen Shot for American Girl: Julie Saves the Eagles

As this is a game geared for younger players, it is only appropriate that one such player give her take on the game. Emma, age 11, played the game and wrote the following about the title:

“Julie is a young girl who lives in downtown San Francisco. She does quests with her friend Ivy. Julie and Ivy meet a family of bald eagles at a rescue center. The names of the eagles are Sierra, Shasta and their baby, Freckles. The eagle family can’t be released because the rescue center doesn’t have the money.

“Julie wants to help, so she goes around San Francisco asking for donations for the eagles’ release. She is also looking for things to sell at the Earth Day event. Before the Earth Day event, you walk around town doing quests and playing mini-games while collecting things to sell. When you collect stuff, you have an icon that says inventory; when you want to go to different places there’s a map icon. You can unlock new places to go to while playing the game. When you have to take notes, you go to the icon that says Julie’s Diary (you can really type things in). When you need help in the game, you can always go to Ivy or Julie’s mom for advice.”

The game itself uses both the point-and-click style interface as you can also use the arrow buttons to move. Julie will find locations to enter, many side quests and can talk to a wide range of people in the game. Some of the puzzles will involve players doing a series of tasks to get the final reward.

 Screen Shot for American Girl: Julie Saves the Eagles

Graphically the game uses the low isometric viewpoint, but while not exactly high end, the images are bright and colorful and should be pleasing. The audio is also solid.

The downside is that initially younger players may be confused by the game and lacking solid direction is a hinderance. The game, initially, sports an almost sandbox feel. It is not until you actually start along the path that you begin to see a bit of a structured course through the game.

This is a game that is meant for younger players (the box says ages 8 and up) and in that regard, it is a solid game. American Girl knows its audience and this game seems to be right in line with that. Do not expect the game to have overly challenging elements or to be innovative when it comes to the adventure genre. This is a game that treads the familiar path well, but does it in a manner that should appeal to its “American Girl” core audience.

Review Scoring Details for American Girl: Julie Saves the Eagles

Gameplay: 7.0
Not enough direction initially, but once past that, Emma found the game to be “fun and really amusing.”

Graphics: 7.7
Bright and colorful graphics with decent animations. Certainly not graphical elements that will challenge any machine or that scream ‘2007,’ but they are solid and will appeal to the target age group.

Sound: 7.0
Decent and a good support for the graphics.

Difficulty: Easy

Concept: 6.8
This is not a game that is innovative in any way. The story is nicely realized and drives the gameplay well.

Overall: 7.0
Emma thinks this is an “8,” but that gets downsized just a bit simply because the game is not that innovative. It delivers a nice message about conservation and being helpful, but does not have any new gameplay mechanics or even puzzles or other elements that are unique.

 

KidZone Reviewer Ratings:

Game Play 7
Graphics 7.7
Sound 7
Difficulty Easy
Concept 6.8
Overall 7

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